ALIVE: Avatar Learning In Virtual Environment

See ALIVE blog posts!


ALIVE (Avatar Learning in Virtual Environments) is a series of experiments investigating the cognitive and neural mechanisms of learning that occurs in virtual reality (VR) environments. First, we aim to establish that the implementation of classic behavioural techniques for memory enhancement can improve learning outcomes in VR in similar ways to real world experiments. Next, we will examine the neural bases of these improvements using MVPA (multi-voxel pattern analysis) of fMRI (functional magnetic resonance imaging) data. The findings may have profound implications for many endeavours involving human learning and memory—from personnel training, to academic scholarship and late-life career re-education.

Want to contribute by being a participant?

Please see our Prospective Participant page for more information.

Virtual Reality and Education

In the past century, cognitive psychologists demonstrated the counterintuitive nature of human memory and introduced techniques that improve learning outcomes. Unfortunately, they are rarely translated into pedagogy because cognitive learning techniques and educational techniques have different aims. The former exploits quirks of human memory to enhance learning, while the latter strives to make information comprehensible. With VR, these aims can converge. With increasing use of VR-learning, this effort is extremely timely.

The VR education community is inventive and open to scientific input, creating a rare window for collaboration. Educators know how to make material understandable; cognitive scientists know how to make it stick. Using cognition-based pedagogical techniques, I aspire for students to recall and use information years later, rather than retaining it solely for exams. Moreover, this project has implications far beyond contributing to scientific knowledge. It has the potential to impact the broader educational system by bolstering support for implementing cognitive techniques, and providing a tool that especially benefits learners with scant resources.

“Rissland”: Our OpenSim Virtual World

Rissland is a virtual environment created for learning and memory research in the Behavioural Neuroscience Area of the Psychology Department of UCLA.

The project is sponsored by DARPA. It is conducted in Dr. Jesse Rissman‘s Laboratory, by his graduate students Joey K.-Y. Essoe and Niccolo Reggente.

Rissland is created and maintained by Joey Essoe utilising OpenSim’s Diva Distro, customising various free contents courtesy of the OpenSim community.

Custom Contents Developed by JubJub Forder

Our wonderful contractor, JubJub Forder, has created much original content for OpenSim.

Post publication, we will make this content freely available to the OpenSim community.

OpenSim Free Contents Utilised in Rissland

Rissland would not be possible without the generous and extremely creative community of OpenSim users. All utilised content has CreativeCommon License. See a (partial) list of contents used in Rissland.

After importation, the content undergoes various degrees of customisation; I hope to soon post some video of what I have done with it for the enjoyment of the original creators!


Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s