Directed by Andrew Butte, this is an entry for UCLA Fund’s 4th video contest “I Love UCLA.”
@ about 30s in, Daniel Lin, our Undergraduate Project Leader was in the video greeting the view-point character, then the latter explored our UnderSea Campus 😀
On Sabbath and Work: Gen 1:26 to 2:1
I used to think that since God created on Day 1-6, then rested on Day 7, I am to work and then rest also. For many years, I followed this empty-refill pattern: poured myself out in my work, then recovered on Sabbath day.
When I re-study Genesis, I was very surprised to see that
God had set different work-patterns for mankind than for Himself!!
God loves us so much, he made us just in time to enjoy the first Sabbath.
As loving parents preparing a home for their soon-to-be-born child, He prepared the Earth for us. Then He created us so we can first rest in (first day after the creation of human kind is… SABBATH!) and enjoy Him—which prepared us for the work He had ahead for us.
We are to first rest and fill ourselves with God’s love, grace, blessings, and motivation for work, enjoyed the fruits of His/our labour. This empowers us to empty ourselves for work in following 6 days.
Fill your “gas-tank” before emptying it.
This study has concluded as of Winter 2015.
General information for prospective participants
$10/hour, Minimum $50. Paid on Day 18 in Cash.
Up to 5 Psychology SONA credits.
If participation exceeds 6 hours, the remainder will be paid in cash as described above.
You may opt to receive a combination of cash and credit for your participation.
e.g. I f you only need 2 SONA credits, you can get the two credits and $30 in cash.
Please inform your researcher of your compensation preference during scheduling.
Nicco put together this machine while I served as his package opener.
It is so pretty… and awesome.
Guess who is gonna have a jolly good time? (Or get incredibly sick)….
I LOVE MY WORK SO SO SO MUCH.
Thank you, David Rowe, the one-man team in CtrlAlt Studio that created the first and best (and only!) Rift-compatible OpenSim Viewer!
My first article for Psychology In Action 😀 “Multitasking Video Game Improves Cognition in 79-year-olds!” re NeuroRacer.
Today, Nature published evidence that training on a multitasking video game improved older adults’ cognitive ability beyond the scope of the game to untrained aspects of cognition.
The article featured a four-year research led by Drs. Adam Gazzaley and Joaquin Anguera in UCSF. They utilised a relatively simple video game, NeuroRacer to train older adults on multitasking. NeuroRacer requires participants to drive a cartoon car, and to respond to relevant signs as they appear: simulating a day-to-day scenario of driving and responding to traffic signals or street signs.
A long-lasting plight for cognitive ageing scientists has been the lack of “Transfer” in training tools. That is, training can reliably improve older adults’ performance on the tasks they are trained on; sometimes they even exceed their younger counterparts. However, these changes all too often do not transfer to other tasks that utilise different aspects of cognition (“Cognitive Domains”).
Proud to congratulate my mentor, Dr. Jesse Rissman for receiving DARPA Young Faculty Award!
This grant funds our virtual reality project, ALIVE (Avatar Learning In Virtual Environment).
Article by DARPA: ELITE GROUP OF YOUNG SCIENTISTS EMBARK ON DARPA RESEARCH EFFORTS
Article on UCLA Toda
Jesse receiving DARPA YFA from Dr. William Casebeer