ALIVE featured in “I Love UCLA” video contest entry!

Directed by Andrew Butte, this is an entry for UCLA Fund’s 4th video contest “I Love UCLA.”

@ about 30s in, Daniel Lin, our Undergraduate Project Leader was in the video greeting the view-point character, then the latter explored our UnderSea Campus ūüėÄ

Fun stuff.

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Participants Needed: Avatar Learning in Virtual Environments (ALIVE)

This study has concluded as of Winter 2015.

General information for prospective participants

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Compensation:

$10/hour, Minimum $50. Paid on Day 18 in Cash.

Up to 5 Psychology SONA credits.
If participation exceeds 6 hours, the remainder will be paid in cash as described above.

You may opt to receive a combination of cash and credit for your participation.
e.g. I f you only need 2 SONA credits, you can get the two credits and $30 in cash.

Please inform your researcher of your compensation preference during scheduling.

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Niccotron: to host ALIVE’s OpenSim server!

Nicco put together this machine while I served as his package opener.

It is so pretty… and awesome.

Oculus Rift + OpenSim = I love my job!

Guess who is gonna have a jolly good time? (Or get incredibly sick)….

I LOVE MY WORK SO SO SO MUCH.

Thank you, David Rowe, the one-man team in CtrlAlt Studio that created the first and best (and only!) Rift-compatible OpenSim Viewer!

Multitasking Video Game Improves Cognition in 79-year-olds!

My first article for Psychology In Action ūüėÄ “Multitasking Video Game Improves Cognition in 79-year-olds!” re NeuroRacer.

Read the complete post in PsychInAction.org!

Today,¬†Nature¬†published¬†evidence that training on¬†a multitasking video game improved older adults’ cognitive¬†ability beyond the scope of the game to untrained aspects of cognition.

The article featured a four-year research led by Drs. Adam Gazzaley and Joaquin Anguera in UCSF. They utilised a relatively simple video game, NeuroRacer to train older adults on multitasking. NeuroRacer requires participants to drive a cartoon car, and to respond to relevant signs as they appear: simulating a day-to-day scenario of driving and responding to traffic signals or street signs.

A long-lasting plight for cognitive ageing scientists has been the lack of “Transfer” in training tools. That is, training can reliably¬†improve older adults’ performance on the tasks they are trained on; sometimes they even exceed their younger counterparts. However, these changes all too often do not transfer to other tasks that utilise different aspects of cognition (“Cognitive Domains”).

… Read¬†the complete post

 

Dr. Jesse Rissman receives DARPA Young Faculty Award!

Proud to congratulate my mentor, Dr. Jesse Rissman for receiving DARPA Young Faculty Award!

This grant funds our virtual reality project, ALIVE (Avatar Learning In Virtual Environment).

Article by DARPA: ELITE GROUP OF YOUNG SCIENTISTS EMBARK ON DARPA RESEARCH EFFORTS

Article on UCLA Toda

Dr. Jesse Rissman receiving DARPA YFA from Dr. William Casebeer

Jesse receiving DARPA YFA from Dr. William Casebeer

OpenSim: Rissland‚Äôs Welcome Area

A virtual environment created for learning and memory research in the Behavioural Neuroscience Area of the Psychology Department in UCLA.

The project is called Avatar Learning In Virtual Environment (ALIVE), sponsored by DARPA. It is conducted in Dr. Jesse Rissman’s Memory Laboratory, by his graduate students Joey K.-Y. Essoe and Niccolo Reggente.

Rissland is created by Essoe utilising OpenSim’s Diva Distro, customising various free contents courtesy of the OpenSim community.

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